Mobile is more than a distraction; it’s becoming ubiquitous across industries ranging from smart grids that run on mobile technology to farms run on data from mobile sensors. Regardless of what business you’re in, mobile will touch the way you work and do business.
So you’ve designed an amazing app and you’re ready to launch it on the Android and iOS markets. However with over 750,000 apps in each market, having an app with pristine code and a great user interface may not be enough. The market is crowded. So to stand out, you may have to do a little old fashioned marketing, and it starts before you even launch your app.
Since the start of native app development on Android and iOS, there has been a blazing debate as to which IDE is better. And if you’re new to the development scene, you may be trying to decide which IDE you should learn and use to develop. Or perhaps you’re already a developer for one and you’d like to expand into the other. Regardless, there are a few things to consider before you begin your adventure.
Building mobile apps that include a large amount of photo and video content yet still perform and download quickly can be challenging. But by integrating Trigger.io Reload and Rackspace Cloud Files, it’s possible to achieve fast performance by storing media locally within the app, while also allowing fast updates from the cloud.
One of my favorite services here at Rackspace is Mailgun, a set of APIs that allow you to send email and manage mailing lists via a REST API. Coming back from a recent trip to San Antonio I decided that I would add an Objective-C interface to send email via Mailgun using my own iOS interface instead of using Apple’s `MFMailComposeViewController.` This library is now open sourced on Github and available via Cocoapods.
There’s no denying that the world has gone mobile. Mobile technologies are disrupting nearly every industry. IDC estimates that this year mobile technologies will account for roughly 57 percent of the IT industry’s overall growth. Clearly, mobile is the place to be – it’s where the web was in the 90s.